Title: Persistent Lumen GI Ghosting / Smearing on Moving Objects Despite Velocity and CVar Adjustments Unreal Engine Version: [5.7.4]

Hello, I am experiencing a severe and persistent ghosting/smearing issue with Lumen Global Illumination when objects move in the scene. The lighting leaves a very noticeable dark or bright trail behind the moving mesh, as if the temporal accumulation is taking way too long to settle or update the historical data.

I suspect this might be a version-specific bug, as none of the commonly suggested workarounds for Lumen temporal artifacts are resolving the issue without completely breaking the lighting quality.

Steps to Reproduce:

  1. Create a blank project with Lumen enabled (Global Illumination and Reflections).

  2. Place a moving object (e.g., a skeletal mesh, geometry cache, or an animated static mesh) in an enclosed or moderately dark environment.

  3. Observe the trailing/ghosting effect left behind the object as it moves across the screen.

I have completely disabled motion blur and am exclusively using spatial sampling. Interestingly, I did not encounter this ghosting issue in Unreal Engine 5.5 under these specific conditions