Title: Interior objects invisible in Play mode and Render — Pixel Streaming project with Packed Level Actors

I have a UE5 architectural visualization project originally set up for Pixel Streaming. The project uses World Partition and each floor of the building is a separate Packed Level Actor (BPP).

The issue:

  • Everything looks normal in the editor

  • In Play mode and when rendering, all interior objects are invisible — even when the camera is right next to them

  • Actor Hidden In Game is unchecked

  • Is Editor Only is unchecked

  • World Partition shows Streaming Disabled

  • Each Packed Level Actor contains HierarchicalInstancedStaticMesh components

What I’ve tried:

  • Actor Hidden In Game → unchecked, not the issue

  • Is Spatially Loaded → unchecked, no change

  • Set Scalability to Epic → no change

  • World Partition → Streaming already disabled

  • Set levels to Always Loaded via Levels panel → no change

  • Is Editor Only → unchecked, not the issue

Question: Why are the HierarchicalInstancedStaticMeshes inside Packed Level Actors visible in editor but invisible at runtime and in renders? How can I fix this?