How do people deal with the 4-light static shadowing limit for stationary lights in games?
For example, if I have a ceiling point-light in each room, I want them to be stationary because they need to bounce indirect light off the ceiling and also cast shadows for the character. Since the light is close to the ceiling, the attenuation radius extends into the room above it but is useless since light never reaches there in-game. But it still will overlap the attenuation radius of the light in the room above it, because that light needs to illuminate the entire room.
I quickly hit the limit of 4 lights this way. Are there “standard” tricks to get around this? Do people use some combination of static and dynamic lights with weird settings to “fake” stationary lighting in these situations? Or replace point lights with multiple stationary spot lights that have carefully-chosen shapes or something?
Are there any guides or tutorials for things like this? I can’t be the only one who has run into this problem…