Tips to reduce project upload size? Tried everything I know!

@HalcyonKnight96 Could be, yes, but raw without size limitations and/or compression.

Here’s the result of a test I did. My map is modular, so I removed all modules but one.
Each module is 3200x3200 UE units. My MVP map consists of 5 modules (the one from this thread).

Only one of these 3200x3200 modules’s results:

As you can see, yes, all my raw assets are large, but the baked project is only 36MB
So adding back the 4 missing modules (which btw, I chose the most complex module for this test on purpose) would add up to something like 200MB? 250MB to be pessimistic?

I believe the problem lies within UEFN’s build pipeline, trying to upload all the assets before configurations, instead of sticking to the compression and max texture size configs.