There are a few basic special effects I want to add to my project, the art style is 3d futuristic mixed with retrowave neon styles similar to blood dragon and Hotline Miami
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Warp speed effect. When lightspeed boosters are applied the ship goes really fast and I’d like to add an effect that distorts and stretches everything but doesn’t demand too much processing power. Maybe add some neon streaks or pixelation if that’s possible.
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Retro grid effect, when playing the game in the editor you can hit F1 to get the game in debug mode where only the polygons remain with no light rendering. I really like the look of it and would like a special ability to activate the debug mode so for a short time people see things in debug mode. I also need advice on what would be a pleasing way to transition, I’d like a fade in fade out so people don’t have seizures.
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When warp speed is activated I want the screen to shake a small amount for a few seconds
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When an in game vehicle is destroyed I’d like it to be a retro pixely warp out where the mesh slowly fades to nothing before being deleted as well as a particle/visual effect that indicates it was destroyed. Emphasizing art style over destruction I want the game to look artistic and not realistic.
I know it’s a lot so I’m open to whatever small advice anyone has. Regards