Tips on how to attain the players boundary type in Oculus VR Preview (UE4-27.2)

I am trying to ascertain within my blueprint whether or not the player is using a room-scale or stationary boundary while in VR Preview. I have attempted to work with the nodes within the Oculus Library - Guardian folder, however they currently don’t appear to be returning any values. Does anybody know if there is a more simple way to attain this information? The only value I need is the player’s boundary type.

The VR Template is using OpenXR, and OpenXR doesn’t know the difference between room-scale or stationary, as these are Oculus Device specific features. This may or may not be supported by Oculus in the future as a vendor specific OpenXR plugin.