tips for realistic post processing


does anyone have any tips for realistic post processing and lighting?
or, how do i make this look better/more realistic?
im not talking about models or materials btw. it uses the standard template lighting and pp atm.

thanks in advance for any help

Well, post processing will only get you so far, realism starts at the beginning with good models and moves on to material shaders, lighting and post. As far as lighting you could try for more contrast either in light intensity or in the post processing volume.