Tinting black and white texture (flipbook)

Spent quite a while trying to apply a tint to my texture (flipbook). Played with HueShift both into BaseColor and multiplying to the Emissive input.

Can any material experts suggest how to accomplish tinting based on my graph?

Just did a quick test. Use HueShift between your RGB output and base color or emmisive color. Add a 3 channel vector inpu for ‘Texture’ input. Adjust the 3 values to get the hue shift you want.