Timing issue with Sequencer and Take Recording when locking FPS at 60fps

Hello,

So we’ve been using the Face ARKit sample project to record facial Mocap data, and found out in the forums that you can greatly improve the track when you lock the editor at 60fps.

What we noticed when we record is that the animation recorded doesn’t match the length of frames recorded in the sequence, as if it was sped up, which results in the loss of key frames. Is there a way to ensure that the animation recordings stay true to the length of the sequence recorded, while locking the frame rate to 60fps? Any help is grateful appreciate, thank you!

You can set a sequences frame rate and timing settings from the fps dropdown in the sequencer. You can set the frame rate, clock source and lock the FPS to the display rate of the sequence.