Summary
I have two Widget Blueprints, one is the ‘main’ UI, which shows the player name, graphics, and item slots etc. The other is the Timer
UI, which only shows the timer. When I’m in session, the timer first didn’t show the TimerUI instead it uses the default one, and I didn’t change any setting and was only editing props, and then for some reason it randomly works after launching the ~5-10th session of the day. But, the placement/anchor is wrong, the placement is still the default, but the font & text styles are of the TimerUI.
Am I missing something, is it just me, or is this a bug?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
- Create a widget blueprint
- Add a text block
- Destination > Text
- Bindings > Field > (f) To Text (Integer)
- Bind value to timer 'current time`
- Move the text block to the bottom left
- Move the anchor to the bottom left and center it at the center of the text block
Result (at least for me): Timer HUD at top center instead of bottom left
Expected Result
Result (at least for me): Timer HUD at top center instead of bottom left
Observed Result
Timer HUD at top center instead of bottom left + Timer HUD did not override default UI in different sessions, left it be, and it magically works, but the placement is default
Private version is the same
Platform(s)
PC/UEFN - Session
Xbox Series S - Private Island Code