Timer HUD not Functioning as Expected

Summary

I have two Widget Blueprints, one is the ‘main’ UI, which shows the player name, graphics, and item slots etc. The other is the Timer UI, which only shows the timer. When I’m in session, the timer first didn’t show the TimerUI instead it uses the default one, and I didn’t change any setting and was only editing props, and then for some reason it randomly works after launching the ~5-10th session of the day. But, the placement/anchor is wrong, the placement is still the default, but the font & text styles are of the TimerUI.

Am I missing something, is it just me, or is this a bug?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

  1. Create a widget blueprint
  2. Add a text block
  3. Destination > Text
  4. Bindings > Field > (f) To Text (Integer)
  5. Bind value to timer 'current time`
  6. Move the text block to the bottom left
  7. Move the anchor to the bottom left and center it at the center of the text block

Result (at least for me): Timer HUD at top center instead of bottom left

Expected Result

Result (at least for me): Timer HUD at top center instead of bottom left

Observed Result

Timer HUD at top center instead of bottom left + Timer HUD did not override default UI in different sessions, left it be, and it magically works, but the placement is default

Private version is the same

Platform(s)

PC/UEFN - Session
Xbox Series S - Private Island Code