Timer duplication issue during multiplayer

I want to limit button clicks by summoning the same widget for each character and giving that widget a cooldown. However, it seems that each player’s widget duplicates the timer as many times as there are players. (In solo play, the button is not pressed during cooldown, but during multiplayer the button can press as many as the number of players.) I don’t want the timer to be duplicated. Any solution?


I thought the widget itself was duplicated, so I tried No replication, server only, client only, everything, but the situation did not change.

you can execute timer only client side or should clear timer RPC when you want that timer function