Timer behavior stop works properly after the last update (30.00)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

I have an explosive with timers on my island. Before the last UEFN/FN update (30.00) Timers (timed_objective_device) worked as expected:
when a player came close to the timer he saw ‘E - Disable’ (custom title) and when the player clicked ‘E’ then the timer STOPS. And I have an additional logic to hide a Map_Indicator from the mini map, when the Timer has ‘On_Stoped’ event. This behaviour does not work anymore - Map_Indicator does not hide.

Now, after a new update, the player sees ‘E - Customize’ and after clicking on ‘E’ - the timer ‘freezes’, but does not stop the timer.
In the properties of the Timer in ‘Stop Interact Text’ I still have ‘disable’, but the behaviour was changed.
I see this ‘broken’ behaviour in UEFN and already published island.
After publishing my island worked properly 1 week before the update 30.00.

Steps to Reproduce

You could see this behavior on my island (1466-7269-7667). Try to find a explosive with a timer and click ‘E’ on timer.

Expected Result

A player should see ‘E - disable’ instead of ‘E - customize’, and after clicking ‘E’, the timer should stop time and switch time to ‘start time’ (for example: 1:00). And Map_Indicator should be hidden on the mini map.

Observed Result

the player sees ‘E - Customize’ and after clicking on ‘E’ - the timer ‘freezes’, but does not stop the timer. Map_Indicator do not received ‘On_Stopped’ event from Timer and does not ‘hide’ from the mini map.

Platform(s)

Fortnite, UEFN on PC

Island Code

1466-7269-7667

Additional Notes

The behavior was correct in the published island for 1 week, so it was broken after update for sure.
Looks like the timer device does not generate/send the ‘On_Stopped’ event, but maybe I am wrong in my guess.