Timeline (Lerp) replicate

I’m making a lerp when a player touch the trygger, i make all the event on Run on server until the timeline and make It multicast.

​​​​​​All the players see the lerp with rotation except the player who tryggered that only see the location (the rotation seems disappear)

I tryed all… make It all on server or making a no replicated event duplicating the timeline and nothing, the stranger thing is that if make the lerp with a key event like f the client can see the rotation…

Anyone knows?

Here I post some pictures: client 1 is seeing the Rotation but Client 2 that is backing can’t see it, i tested it with 4 clients and all the clients see the Rotation except who tryggers, what I’m doing wrong?

Need some help here plis ^^

Maybe i need to do it with c++?

I solved it

How??

1 Like

how?