Time Dilation Tracks will insist on edit mode and subsequent tests unless changed in cinematic sequences

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Summary

When you change a time dilation track inside a cinematic sequence, then end game, the time dilation will insist on edit mode and on the next test as well, unless you change it again. Would be nice if it reverted to 1.0 when back in edit mode.

Steps to Reproduce

Add a cinematic sequence device.
Make a level sequence and set time dilation to 0.5
Set it to Force Keep State and enable autoplay
Open live edit and test
End game and look at live edit

Expected Result

Live edit, on edit mode is back at time dilation 1.0

Observed Result

Live edit, on edit mode is time dilated at 0.5, as set in the sequence

Platform(s)

PC