Unsure what I’m doing wrong here, since the cubes time dilation is still not being affected when I activate a global time dilation (within my player blueprint) [Slow-motion]. The cube is affected by the slow motion too.
in short, when i activate slow motion, the cube is still affected by the slow mo so the custom time dilation i set up in the cube blueprint is not being used for some reason.
can anyone point out what ive done wrong or what a possible solution is? Trying to make the cube not be affected by the global time dilation essentially.
Afaik, custom time dilation does not affect physics simulation. Global time dilation does.
It should work fine if you were to drive the movement with a movement component / timeline, though.
edit: perhaps a solution here is to let physics object perform their simulation and slow down everything else (the non-physical entities) with Custom Time Dilation.
do you think allowing the actor to socket onto the player could also bypass this? Like pressing E onto mesh and it then is connected to the player and ignores the time dilation.
Hi!
I want to use the Custom Time Dilation node in a simple actor with only a static mesh but it doesn’t seem to affect it… Global Time Dilation does though…
In my case, I have simulate physics disabled.
Is there some kind of setting needed to make this work? I basically want to slow this object’s speed when pressing a certain key.
@alto_andre
Same question here. I need Custom Time Dilation only affect certain actors, but including also physic simulations and everything else. Did you find a solution?