This is what I’ve done inside the ‘Cube’ Blueprint actor class: Screenshot - 6d17a751fdd8d217d177a6142f336ebd - Gyazo
Unsure what I’m doing wrong here, since the cubes time dilation is still not being affected when I activate a global time dilation (within my player blueprint) [Slow-motion]. The cube is affected by the slow motion too.
in short, when i activate slow motion, the cube is still affected by the slow mo so the custom time dilation i set up in the cube blueprint is not being used for some reason.
can anyone point out what ive done wrong or what a possible solution is? Trying to make the cube not be affected by the global time dilation essentially.