How to create a slowmo bubble where projectiles and players who enter it go into slowmo?

Extending upon the above concept, you can in theory use it for physics object but your results may vary on some factors. After overlap do a check to see if the overlapping actor is simulating physics or not. If Simulating (TRUE) then multiply linear and angular velocity by a small number e.g. 0.1 and on end overlap again multiply the velocities by the inverse of the previous number e.g. 1/0/1=10 This solution will work on most cases but if you apply any kind of force inside the bubble it will make it bullet speed :stuck_out_tongue:
here is a video where I implemented a similar concept ReExistence Abilities Demo [UE4 Project] [Work in Progress]

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