Time Dilation and Multiplayer

Hello everyone
I am trying to figure out how to set global time dilation to e.g. 0.5 and players custom time-dilation to 2, so that everything is in slow-motion except the players. This works fine in singleplayer, but when I replicate it, it doesn’t work on clients. I set global and custom time-dilation on server and clients (after a multicast).
Does anybody have any experience with replicating time-dilation? Thanks in advance!

Why don’t you create replicated variable, and set it manually for the client?