Tilting the level towards the camera?

So I’ve got this single camera that runs the entire level, its a BP with a camera and a single spline. But I had the idea of either finding a way to tilt the level (not much, just enough) so the player can see what they are doing, or rotating the camera up/down to achieve the same effect. Not sure how to go about this and would love to hear ideas on places to start. Not looking to do it by a physics constraint. But a programmed situation maybe pf “when player is at these coordinates, camera moves to those coordinates”.

I also realize this might be kinda complicated for something that should be simple, but trying to think out of the box where I can, as long as I’m not diving off the edge of it.

Video shows the walkthrough I’m currently working with.

a way to tilt the level

Don’t. The resulting chaos that’d ensue would be unmanageable. Characters do not like being tilted.

or rotating the camera up/down to achieve the same effect

Sounds like the way to do it. Why not just adjust the springarm angle?

So something along the lines of?

Or place trigger boxes and then lerp the camera to a new position / orientation.


Do note that spline points can be rotated, and also scaled. The resulting spline can be used as data source.

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I didn’t even realize Silent Hill had it’s own version like that! I’ll have to take a harder look at that. Thank you for your help :slight_smile: