How to Camera Movement Silent Hill Hallway Style

You’re pretty close. See if this can clarify some things:

  • I have this actor actor in the scene:

I set its springarm’s rotation to Absolute so I do not need to deal with Inversing Rotators from world → local.

The idea here is:

  • we enter the collision sphere and switch to this actor’s camera
  • the springarm slides along the spline in Local Space
  • the springarm rotates in World Space and tracks the player
  • I use your approach with finding spline World Space in this camera’s actor Local Space

This results in:

The blue marker shows the interpolation results of the springarm.

Do tell if this is closer to what you need.


Script to copy:

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