Tilling and Move Texture?

Hello Dudes!

Is it possible to generate a floor texture? I have for example 3 floor panels like here:
ef41d07eb7644432bd7009647df6125b0e9d91f7.jpeg

I wan’t something like that:
749356c503f602ec67ab80be7c019baa6f3d9c53.jpeg

Here i have 3 planks but i want even more later. And then generate a floor with a offset between the planks horizontal.

THX 4 Help !!!

Are you on 4.12? I think my function “Plank and Tile UVs” went into 4.12.

It doesnt work like you want though, it takes a tiling input texture and then randomly offsets them using a grid and stagger pattern. It was used to generate the wood floors in the UE4 Starter Content for example. So if you can find a nice tiling wood grain you can make different types.

https://www.youtube.com/watch?v=HDqAwQQ1f1Q

There is a bit more going on in that video such as normalmap and grout generation, but the “Plane and Tile UV” function is at the core of everything shown there. At some point I plan to release that project with all those test assets as a content example project. It has just been hard to find the time to clean things up. The biggest thing keeping me from releasing it right now is that many of the parameters for controlling the bricks are hard to use and have only a narrow range of acceptable values, and those values often depend on what values other things are etc so it is not that user friendly.

Looks cool with the bricks! :slight_smile: Did you tried that with a wood texture? If it works i wan’t it :stuck_out_tongue: Not user friendly is ok for me. It works and that is the point :stuck_out_tongue:

Yes, as I said above, that is the method that was used to make the two wood materials that are included with ‘starter content’. They have been there since the beginning of the new ue4.

Where i can find that function? I see in you video you have cliked a material instance. But where i find tthe “Paramter Group”? In the Starter content is of cource the nice wood but not the function!? You have some different materials there with different options. Sorry but i can’t find the function or option in any material in the starter content. Or how i activate that with my texture?

THX and nice to see a Unreal Developer <3