Hi, im looking to use a single material instance with a tiled texture that changes its tiling based on the actors scale its placed on (e.g. on a road mesh that has been scaled up also scales up the size of the tiling texture which isn’t always good). Is there a way that you can get the actors scale transform and use it in the material to multiply against the tex coordinate?
I want to do that with a meterial who had normal and specular map what can i do