Tiling Seams ! proplem with blending multiple hires Textures with a mask

Probably fiddle with mask-textures compression settings and/or mip generation method. Try setting a sharper mip generation, it might solve it from close-up.

This might also be an issue with your image itself, where the values don’t actually meet properly in the middle and there is a gap between the squares. This could also be some texture filtering, so mess with bi-linear filtering/point sample filtering.

Hope one of these solutions works for you!