tiling from last node

How can i add a node for tiling in only X axis for a material

Like if i enter 3 it should tile for 3 times in output is there any solution

I am trying to keep a append node in between lerp and material node but it is not working

I hope I did get you correctly. In order to change the tiling factor, you need to add a TextureCoordinate Node into the material and connect this to the UV input of the texture.
Press ‘U’ in material Editor while pressing left mouse button. This adds the node for you.

Connect this to the UV input of the Texture Sampler. And in the details with selected TexCoord Node, you can set the tiling settings. Make sure, you are using the correct Coordinate Index…

Within the texture itself, you can define the tiling method for each direction. If you only want to tile in x-direction, you could for example set Y to clamp - but it depends on the texture you are using and might look odd. If borders are just black, black will be applied to all parts outside UV space. If not, weird stripes might appear when clamping to border values.

312677-textiling02.png

I am trying to keep any node in between lerp and material node.Because if i change texCoordinate my whole material will be shaped out
And also i am not having any texture sample. I am creating in editor only