We’re trying to use blueprints for an entire game, and I’m trying to figure out the best way to render an overview map (where visited locations are filled in).
I was planning on using Paper2D/tilemap as it seems you can’t write pixels to a texture through blueprints, but I ran into a problem- when I put a tile map into the scene, it only shows up in the left eye. Is there a setting somewhere in the material that I need to use in order to get it to show up for both eyes?
You should try and create a texture mask on using a RenderTarget2D that you can use to render you own textures on the CPU. Create a texture mask and apply some blur effect to smooth out the mask, then interpolate it with a different texture (map overview).
If its too heavy, you can use a compute shader to create your texture on the GPU.
Thanks, Azarus- that’s useful, and is a good fallback, but the tilemap has a lot of useful features (serialization of the writeable tiles, etc). Do you know why it doesn’t show up in both eyes?
Ok, I tracked it down. If “Instanced Stereo Rendering” is set, Tilemaps will only show in one eye. I cleared the flag and it showed up again. This is likely a bug.