Hi there!
I have been coming up with a big question that bugs me for a long time now…
So I have this super huge big landscape and I am using the world composition / tiled landscape import feature to load a huge landscape into UE4. So far all ok!
Now:
I would love to be able to kind of ‘subload’ a more high resolution set on certain selected tiles, to keep low res tiles for uninteresting part or very flat areas and having high resolution for the highlight spots.
I tried to import a tiled landscape lowres and a second high res version. Beside some math headache, it doesn’t seem to load tiles as the game starts. Meaning: just one ‘tiled landscape’ seems to connect to my player and loads new chunks as a progress through the world. The second one doesn’t respond.
has anyone ever tried to mix low and highres tiled landscapes and would be the recommended workflow for this? (e.g. 16KM landscape split up into 8x8 tiles with 2017 resolution and have tile X0 Y5 again split up into 8x8 set with another 2017 resolution.
Hope this makes sense.
Would love to hear some thoughts and ideas!
All the best! Tom
ps: I am using World machine and UE4.11