Hello all, this is a strange one, not sure what would be causing this, I have been trying to add in a Day/ Night cycle Blueprint system based on a youtube tutorial, which works very well in a test scene, however when I tried to apply this to my main scene, the scene looks amazing in the editor, but as soon as I go it playmode, most of my landscape tiles disapear including the one my player character begins on. So my character falls, I notice in the Simulate mode that most of the terrain tiles disapear.
Not sure why this would be as the blueprints for the day/night system deal with time, lights, nothing about landscape or the World Partition, so I am abit stumped to figure other than some memory culling, but other than that I am not sure what could be conflicting.
if I remove this custom day/night system back out and have just the standard Directional Light, the landscape has no issues. So currently only a couple of random tiles will load up, and I mean random and I notice a few further over load up but not the ones between that section.
I have rebuilt the Hlods, but this did not do anything to fix this. I am not sure what else to try.
How would working with Lights, Time and sky, have any negative effect on my Landscape tiles from loading when in playmode? It makes no sense. The Tutorial series was only made back in October so its not too old, however.
Would this be something about Memory or would World Partition some how use SolarTime for loading?