I’m making a material (which i’m just beginning to learn really)
I made a mesh of a pillar and imported it.
I took at stone cliff face mater i have and was able to add nodes to get the colors and highlights right but, it doent apply to the pillar
I moved it out on the the floor and it just shows blue (huh…blue?)
By adding a textcord node and plugging in to UV and setting to index 1 i get it to work on the floor.
Seems no matter what I do i get a brown pillar. I figure the texture is was too big for the pillar. What would be the node for this. I’m searching google but, i just dont see it.
EDIT:
Alright It turns out i was trying to adjust tiling in the wrong spot for whatever reason. And that’s why i had that wrong. I have now zoomed in and the textures should def fit.
Yet the pillars are a flat brown STILL. I dont really get why. They are just boxes that have some spots pushed in/out and a point at the top