Tile Size?

I’m making a material (which i’m just beginning to learn really)

I made a mesh of a pillar and imported it.
I took at stone cliff face mater i have and was able to add nodes to get the colors and highlights right but, it doent apply to the pillar

I moved it out on the the floor and it just shows blue (huh…blue?)

By adding a textcord node and plugging in to UV and setting to index 1 i get it to work on the floor.

Seems no matter what I do i get a brown pillar. I figure the texture is was too big for the pillar. What would be the node for this. I’m searching google but, i just dont see it.

EDIT:

Alright It turns out i was trying to adjust tiling in the wrong spot for whatever reason. And that’s why i had that wrong. I have now zoomed in and the textures should def fit.
Yet the pillars are a flat brown STILL. I dont really get why. They are just boxes that have some spots pushed in/out and a point at the top

Okay I got it.
something happened to the UV’s in first place. Usually in blender I can just select it all and hit “U” and it will apply them all. I put a place holder material there and delete it once i have a Ue4 Material assigned.

I had to get my FBX, and unwrap it the long way with the unwrap window open and everything