I’m currently working on making a top down rpg with a style similar to old school final fantasy games. I handle the movement by getting the next tile position of where the character wants to move and lerping between that and his current position. This is working out great however I have ran into one issue and I’m not really sure where to begin troubleshooting it. Any help would be greatly appreciated.
As you can see in my gif here:
Also appears in this one, ignore my permanent ray casts was testing collision
When moving I get random tearing/lines appearing in the tile map. Any ideas what could be causing this? My tiles are 24x24, my character at the moment lerps in .35 seconds, and my ortho camera size is 512. Like I said I’m not really sure where to start or what could be the cause so I greatly appreciate any help or push in the right direction.