Tile Collision Offset from Tile

Hi,

For some reason when I place tiles from a tileset onto my tile map, the tile’s collision is offset from the actual tile itself.

What am I doing wrong?

I have found part of the problem I believe. The tile size for the map was something like 32 by 32, but then tile’s themselves are just big platforms that are 188 x 64. The tile draws correctly, but it’s collision is offset. If I make the tile map’s tile sizes equal to the actual size of my specific tile, the collision will line up with the visuals.