I have a menu that opens when the Vive controller points and clicks a wall via a Trace Channel on the Right Vive Controller’s Trigger. Works great. But Im not sure the best way to make the controller interact with the menu.
Should I have the Menu buttons create an Event Dispacher that is called by the Vive Controller’s blueprint? Or what is the best way to have the Vive Controller buttons behave as a click event based off the trace?