I am so grateful to you Marco. Fantastic explanation and worked perfectly! So amazing of you to go to such detail.
I think the issue I had was my AddWorldOffset nodes were targeting a Scene Component (the camera) and they were not AddActorWorldOffset nodes.
This funtionality is great, but of course it brings up so many other questions. I’m going to play around a bit and see if I can figure out how to limit the motion to the X/Y plane and not allow the player to float through the floor. Wish me luck.