vr_marco
(vr_marco)
October 13, 2017, 9:40pm
10
DarkRideJenkins:
I am so grateful to you Marco. Fantastic explanation and worked perfectly! So amazing of you to go to such detail.
I think the issue I had was my AddWorldOffset nodes were targeting a Scene Component (the camera) and they were not AddActorWorldOffset nodes.
This funtionality is great, but of course it brings up so many other questions. I’m going to play around a bit and see if I can figure out how to limit the motion to the X/Y plane and not allow the player to float through the floor. Wish me luck.
You are welcome Dan. Glad it helped.
This is exactly the reason why the Project Vector on to Plane nodes are being used. Even if you look up or down, they constrain the Delta Location vector to the XY plane so there is no vertical movement.
Good luck with your experiments!