For map 4829-2803-4516 we have a warning that our thumbnails are too similar to others despite that these are completely hand made and cost hundreds to get done and there is nothing out there like them for sure. This is not an isolated incident it seems, others are seeing a problem too.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Publishing
Steps to Reproduce
Trying to update a game and thumbs are getting flagged by the AI system as too similar
Expected Result
they look nothing like anything out there, so should not get warning. If there is something then the system should show those thumbnails to give an objective view of what is âsimilarâ to a human.
Observed Result
Just warning without any reference, likely is wrong
Yep, this is very frustrating. Just spent about an hour tweaking and changing our completely original thumbnail only to end up having to use a temporary one with generic text on a black background to get it to pass⌠We will not be able to justify spending money on thumbnail artists if this is not fixed.
I still say this is a bug as legitimate creators that have had their thumbnails that are custom made and cost actual money being flagged without any proof of it looking like anything else out there, is a bug. This is an actual game killer without any legitimacy to it and in fact can be objectively proven false with AT LEAST 2 of our thumbs for sure. Something is very wrong and it needs looking at asap.
What thumb is MY thumb too similar to? Is it a spammerâs thumb? Or is it another real creatorâs thumb?
Who made which one first and posted it? Do both maps now get this warning?
How do we spend time and money on making another thumb if we ZERO idea of what is similar so we donât get what is essentially shadow banned?
What Epic has done here is actually really discouraging to those that spend months on making a game to then be told without a single shred of proof that the face of the game is not going to be shown because AI has figured out that itâs âtoo similarâ.
I get that getting rid of spam maps is a high priority, believe me when I say weâve been looking at discovery get worse and worse for years to a point where itâs almost pointless to think that a legit map is going to get discovery time compared to the hundreds of spam maps. This method isnât quite it though and this is immediately negatively affecting many creators.
In the end, how do we even have any idea of how to fix our thumb to be able to have that tiny shred of a chance in discovery if there is no evidence or guidance as to what is âtoo similarâ and who gets priority when making thumbs, how does the system knowâŚ
My thumbnail or title has been flagged and Iâm unable to publish my island or have been filtered from Discover â what are my options?
Update your title, thumbnail, and background image, then re-submit for review.
I want to publish a new version of an island with an original title/thumbnail I have created. Will I be blocked or filtered from Discover?
No. If you or your team are the original creators of the content that matches or nearly matches an existing island, you will not receive a content pre-check warning. You wonât be blocked from publishing or filtered from Discover. In other words, creators of original content are able to publish titles and thumbnails that are highly similar to their existing islands.
There are existing islands with very similar thumbnails and titles. Can those be updated without being blocked or filtered?
Thumbnails: only the island that was historically first to publish the thumbnail can update it without being blocked or filtered from Discover.
Titles: only the island with the most unique users in the last 96 hours will be able to update the title without being blocked or filtered.
How is the original creator identified?
The original creator is determined using the following criteria:
Thumbnails: The creator or team that first published the thumbnail in the Fortnite ecosystem.
Titles: The creator or team who published an island that either had 100 unique users in the last 96 hours, or accumulated at least 150 minutes of editing time on the project in the last 30 days.
So @GraemeBB this doc has taken hours of reading to find buried many levels/links down.
This process should work according to documentation, so its bugged.
Itâs more than this, because the thumbnail with low quality (made with AI) get a low discovery research and for me this is the opposites i have a thumbnail made by a thumbnail artist spend dollars on it for what ? people spend 0 dollars and their IA Thumbnail are better than mine, this game become horrible
@Flak still for all our thumbnails itâs not fixed, we see many people reporting on twitter/X even after the supposed bug fix. We definitely have unique thumbnails..
would agree this sucks, and more the reason why one canât fully block thumbnails and the limits some of it will have (similar characters or text style), and why any map using ingame thumbnails (like a thumbnail camera ingame) with added transparency layer for custom look, should always be considered original. but maybe this improves or is really fixed like posts above.
We tried the following âkickâ character replacements as well, but they all get rejected.
We basically can not use ANY reference to the fishstick skin / banana peely skin in our thumbnails anymore. Which is definitely a calibration issue with the detection AI.
All these thumbnails are flagged as well, I assume because of the banana peely skin & fishstick skin. They are definitely unique enough. Please fix this before we need to spend another 10+ hours recreating thumbnails for no reason but just to pass the wrongly calibrated validation.