The Input actions are either overriding the buoyancy or something else is happening, I have no clue, but the buoyancy is not working for the main controlling character alone please help.
Hey there @N0tTh3Pr0! Welcome to the community! So the buoyancy component alone won’t work for the character class, as every motion the character class does is direct movement, so it would override anything the buoyancy would do. Generally you’re going to need to make a swimming movement mode and define how it functions. A tutorial for swimming here:
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Oh makes sense, I actually followed the exact tutorial later, but just wanted to confirm my suspicions, thanks for the reply.
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