CL 35262649 (https://github.com/EpicGames/UnrealEngine/commit/8f1dde916b765f6d17ff5c8f9a63943a7e1bdfed) updated the ini loading code to only run once, but accidentally caused it to short circuit if GameThreadHeartBeatHitchDuration is set in the .ini, leading it to leave Config_StackWalk defaulted to false, even if it is also set in the .ini. These changes preserve the run-once behavior and ensure the stackwalk setting is properly loaded.
We’ve made the fix locally but it would be great to get this upstreamed so we don’t have to maintain it. Thanks!