Hey Everyone.
I’m trying to model this big room in Blender, and bring it into Unreal.
I was wondering if someone might drop me a few words to get started on the following questions:
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Should I make a single polygon for the roof? Should I close it off with thicker geometry?
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any idea why these lights look so yellow (on the in-engine) screen?
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any general workflow tips on common problems people new to Arch-Viz make?
Much thanks.