Making Voxel art just got awesome, This is Voxy, a Voxel art tool in Unreal Engine, Voxy has been under development for 2 years with just one single developer, just me, it is getting close to release,
What can you expect with Voxy?
Create as many voxels as you want with an unlimited number of volumes
There is no boundary for volume creation
Supports hundreds of millions of voxels without any issue
Exports voxy mesh into unreal’s native static mesh to be used in UEFN
Imports magica voxel .vox file, an established voxel art tool
Voxelizes meshes from DCC software
Voxelizes Images to bring pixel art into the 3d world
Builds Voxelized landscape from heightmap
here is how it performs in a short video
What do you think? What features would be most useful for your voxel art needs? Let me know!
Hello Saeid, I have 2 questions for you about Voxy…
can I scale up and down the scale of the voxel cubes? For instance, the cubes in minecraft are about 3’. Can I change that to be 3"? 3 yards? Is there the ability to set that value before generation?
is there a way to simply and cleanly import an animated .vox character and retain its animation frames? I have a soldier walking that was made in MagicaVoxel that has 6 frames, is there a way to just import the 6 frames?
I REALLY need to know this, because my game depends on it!
I am so sorry not sure why forum didn’t notify me about this message,
1- Yes, there is a Voxele Size setting in Voxy setting in your project setting
2- I have added the animation to Voxy but need to update the vox importer to import magicavoxel animation as well soon.
Hope you’re well and having a wonderful week so far
I’ve only recently gotten into Voxel but now I’m pretty obsessed. I never considered just how much detail goes into it until watching this plugin do its magic. Really brilliantly done If you don’t mind me asking, what motivated you to create this?