This is Voxy, it is a voxel art tool in Unreal Engine

Making Voxel art just got awesome, This is Voxy, a Voxel art tool in Unreal Engine, Voxy has been under development for 2 years with just one single developer, just me, it is getting close to release,
What can you expect with Voxy?

  • Create as many voxels as you want with an unlimited number of volumes
  • There is no boundary for volume creation
  • Supports hundreds of millions of voxels without any issue
  • Exports voxy mesh into unreal’s native static mesh to be used in UEFN
  • Imports magica voxel .vox file, an established voxel art tool
  • Voxelizes meshes from DCC software
  • Voxelizes Images to bring pixel art into the 3d world
  • Builds Voxelized landscape from heightmap

here is how it performs in a short video

What do you think? What features would be most useful for your voxel art needs? Let me know!

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Hello Saeid, I have 2 questions for you about Voxy…

  1. can I scale up and down the scale of the voxel cubes? For instance, the cubes in minecraft are about 3’. Can I change that to be 3"? 3 yards? Is there the ability to set that value before generation?

  2. is there a way to simply and cleanly import an animated .vox character and retain its animation frames? I have a soldier walking that was made in MagicaVoxel that has 6 frames, is there a way to just import the 6 frames?

I REALLY need to know this, because my game depends on it!

Thanks, Rick