So I Reformatted my PC and installed the Launcher + UE4.15.
I am able to make a project and load a existing project whilst UE4 is open. After Setting the .uproject default program to UE4Editor.exe I am now able to open them directly.
However when I try to load a project from inside the launcher both new and old, I am prompted with the error message
I have solved my problem by copy the content of Launcher > Binaries > Win64 and paste to the 4_15 > Binaries > Win64 after that I have executed the UnrealVersionSelector.exe inside the 4_15 Win64.
A dialog window ask me if it’s the directory is an unreal engine installation, click on yes and a message appear “Successfull registration” everything work now.
Not sure how you discovered this, However after following your solution I can now confirm that this worked for me and all projects now load via the launcher.
After Contacting Via the link you provided, they initially said it wasn’t their dept and to post on here. After I explained that I had they took a look at this page then forwarded it on to the launcher department to which I am waiting for a reply.
However as seen below, I followed this persons solution which solved the issue.
I have exactly the same error. I think the latest launcher has the bug.
Could you please try the following steps?
Prepare a new Windows PC, a clean-installed Windows PC, or any PC with which Unreal Engine has not been installed yet.
Install Unreal Engine (= Launcher) from UE’s website. The current version is EpicGamesLauncherInstaller-2.12.25-3343384.msi
(3. Install any version of Unreal Engine)
.uproject has not been associated to Unreal Engine, and cannot open either by double-clicking the .uproject or double-clicking the icon on My Projects of Launcher.
I clean-installed my PC twice but the above problem happened.
Thank you for the report. The launcher is supposed to be registering uproject file associations for you, we are looking into why that could no longer be working.
In the meantime, the best way to workaround the problem would to manually register using the correct tool, provided with the launcher.
Here is a step by step example on Windows 10
Please let me know if anyone is having issues with this, too.
Navigate to the launcher install directory, and find UnrealVersionSelector.exe
Right-click the exe and select Create Shortcut option.
On this new shortcut file, right-click and select properties. Then, in the Target field, add -fileassociations to the end, and press Apply. It should look like this:
Now right-click the shortcut again, this time select Run as Administrator. After a short time, uproject files should now work correctly, including context menus items that look like so:
I am also experiencing this problem. I purchased a new computer over the weekend. My team has recently upgraded our current project to 4.15 from 4.14. My old pc was running Win 10 Professional, this new one is is running Win 10 Home. Not sure if that makes a difference. However, I have been running through the forums all day looking for a solution. I have this problem with projects downloaded from our team source control, projects in 4.14., 4.15, new projects I created. However, at one point i was able to get the project to load if I launched engine and then selected the project. So, somehow, the version selectors is not in the install. After searching through the soultions here,
Each solution references this file
UnrealVersionSelector.exe
This file is nowhere to be found. I looked in the both Epic program locations. The launcher in the Launcher\Engine\Binaries\Win64\
and the engine folders in C:\Program Files\Epic Games\
Can you help me out please I’m lost as to where you’re speaking about. If it’s the or the Program Files alone and what exactly did you copy Sir? Please help?
Can you help me out please I’m lost as to where you’re speaking about. If it’s the or the Program Files alone and what exactly did you copy Sir? Please help? I really want this to work. Maybe you can contact me on discord so it’s easier for me?