, have you moved yet?
Thank you! Iâm glad you like my kit.
No It doesnât support multiplayer. I donât know this subject very well, thatâs why I didnât add it, but I plan to someday when I will get more time. Stay tuned
Not yet, I will be moving in December. I guessing you are asking because of patch/update for project? What do you need the most now?
I would just to see one of the paragon chars put into your app. I just put one into the 3dps template. Could you make it an enemy?
Iâll try to make tutorial for it during this weekend.
I was working on this today. It turns out that tutorial would be too long for this. Iâve spend whole sunday on this, but I remade animation blueprint workflow for player and I will just send it as a patch. I think I will add one paragon mesh to package and also remade it for AI character. Now animation blueprint will have one parent class so it will be much easier to reference it.
Would you let me know when the update is on Unrealâs site?
Yes I will.
Few people asked me how to change pose for aiming, in third person and side scroller shooter kits.
It uses IK that is setup in anim graph, so you can tweak it however you want. I made a video that applies to both kits:
Does this come with camera swap to other shoulder?
Yes. Press âTabâ while aiming.
, I have several paragon chars loaded into the kit. Please, show me how to them into enemies.
Iâm polishing patch that will have better animation workflow, example paragon characters and strafing animation. So stay tuned
Hereâs video from Twinblast:
Looks great. I can hardly wait.
hi again. so I have everything else so far saving and now staying destroyed after a save and load. If I want to save the characters current health at any given time (so it saves and loads whatever his health is at that time when I save), am I saving the health variables ," Playerâs health " , or " Playerâs Health Max" ? thanks
Iâm glad that you make things worked out
You need to save variable âPlayerâs healthâ
Are you using the Paragon chars?
no I havenât yet.
though I have another question , I am using a demon type creature , (he was free in the - Community Content, Tools and Tutorials) section of the forums. he came with some AI built in. I reparented him to the third person shooter AI, and mostly it is all good , he chases me and attacks and all, except when I shoot him he stops briefly at each bullet hit. So essentially I can just stand there and shoot him (or even if there are 3 say) , I can always shoot the lead one and keep them at bay until they die because they keep stopping. I tried to remove hit reactions but it didnât make a difference. Is there anything I can do so they will keep coming at me when they get hit ? and not pause? It makes them kind of useless or redundant this way.
one other issue(not that its the end of the world), but the assault rifle clip size is not working. it wont go above 30. all the other assault rifle settings(max ammo , infinite ammo , etc⌠) is working , and all the other weaponâs settings , including clip size is working , only the assault rifle clip size is not. I looked in the clip logic but didnât see anything unusual. it seems like all the weapons are tied into the same logic for the most part. canât figure why only the assault rifle clip size is not going above 30.-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Ok , so what I found out with this is that it has to do with the demo level. i just created a new third person shooter kit project, and even though the clip is set for 100 , in the demo level it is at 30 and wont change. in your other levels it works normally. So a long time ago when i first started my project(and didnât have a clue what i was doing), i created a landscape under your demo area in your demo level. I gradually built my level under your demo level so i could fly back and forth and see how you were doing things and gradually deleted pieces of your demo level as i went along. now that level is completely different and your demo area is completely gone. And so it is only the first level in my project that is affected. it works normally on the other levels. So something that keeps the clip at 30 in your demo level is the same for me , but only in that first level, as all my other levels were created new.
It works fine on my side. Howâs your setup look like? Is it working fine with setup like on attached picture?
Do you change clip size in character that is placed on level or in BP itself? Because Iâve put character on level and changed it there.
Select it and look for clip size.
Iâve discovered that itâs a bug. I will fix it in next patch.
Looks like everytime when AI get hit, it goes to alarm mode and stops movement.
For current workaround, unpin node StopMovementImmediately in combat graph in AI BP.
Thank you for reporting that.
Some progress regarding Paragon mesh and animation extending. This time I added turns.