hamsterPL
(hamsterPL)
April 13, 2017, 9:26pm
76
Hey @
OK Flying bot/AI “no, it does not using any navmesh”, it’s uses splines movements, it`s like an railroad system, all right. But there any chance to implement something like the flying bots to react to the player presence in a more realistic way, searching for enemy players ID, moving up and down Including diagonal movements, and rotating to facing the enemy player direction using behavior tree, tasks and EQS or perhaps configurable volume for reacting to player (presence, movement or attack) using splines pathfinder for searching, patrol and moving along predefined way-points. I would love to see something like this in the Third Person Shooter Kit. There are any chance to implementing something like this in the Third Person Shooter Kit or developing another marketplace asset? Because, I think, the way the flying bots shown in the showcase video, behaves better for a side scroller game, and it’s very strange for a TPS or FPS.
And bots changing weapons, looking for and reacting to pickups would be a very good shoot.
Thanks for your attention.
and Splines pathfinder for flying bots feedback
Well I don’t know how to create “3D navmesh” but one guy already did it and share it for free as a plugin. I’ve downloaded it some time ago and it worked fine
Check this out
Proven in Production! Watch this plugin power Drunk On Nectar, which is in EA on Steam! watch?v=2rgBjTuOLlI watch?v=6c0GtCIB_w4 All the flying creatures in this video use this plugin to navigate uber-dense foliage (all of which has full collision!)...
Reading time: 109 mins 🕑
Likes: 6 ❤