Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

Hey @

OK Flying bot/AI “no, it does not using any navmesh”, it’s uses splines movements, it`s like an railroad system, all right. But there any chance to implement something like the flying bots to react to the player presence in a more realistic way, searching for enemy players ID, moving up and down Including diagonal movements, and rotating to facing the enemy player direction using behavior tree, tasks and EQS or perhaps configurable volume for reacting to player (presence, movement or attack) using splines pathfinder for searching, patrol and moving along predefined way-points. I would love to see something like this in the Third Person Shooter Kit. There are any chance to implementing something like this in the Third Person Shooter Kit or developing another marketplace asset? Because, I think, the way the flying bots shown in the showcase video, behaves better for a side scroller game, and it’s very strange for a TPS or FPS.

And bots changing weapons, looking for and reacting to pickups would be a very good shoot.

Thanks for your attention.

  • and Splines pathfinder for flying bots feedback