UPDATE NEWS: I started refactoring old stuff. Turret was first in line, since it is hardest to do and I need to prepare it for sound designer. It took much more time then I expected as usual. Good news is that I learned a lot from it and
that logic can be used to other blueprints like camera and flying bot. Doing that I noticed many other bugs so I took care of them also. Next probably I will go back to animations for sniper rifle,
and then finally to finish cover system. Then few more smaller things and camera system rework. Fortunately I have it designed already. Sound designer and weapon artist are delayed because of personal problems.
What’s new:
Turret updates:
- new visuals - model (from Paragon), animations, detection cone
- optimization
- new sounds (still work in progress)
- standby mode is now visualized
- turret faction is now visualized
- uses same weapon system as player and NPC, so changing weapon and adding more variations are super quick now
Shield updates: - new visuals - new shader and tweaked effects
- systemic approach - now with shield component, it can be added to any actor very easily
Panel button connectivity - now you can connect blueprints from level directly to button panel, to trigger logic on button activation.
Throwing - visuals update for grenade explosion radius circle and trajectory color
Video: https://youtu.be/1xtQLVDsC6o
Yeah, I think so. I guess it would be to StopLogic on brain component