Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

UPDATE NEWS: I started refactoring old stuff. Turret was first in line, since it is hardest to do and I need to prepare it for sound designer. It took much more time then I expected as usual. Good news is that I learned a lot from it and
that logic can be used to other blueprints like camera and flying bot. Doing that I noticed many other bugs so I took care of them also. Next probably I will go back to animations for sniper rifle,
and then finally to finish cover system. Then few more smaller things and camera system rework. Fortunately I have it designed already. Sound designer and weapon artist are delayed because of personal problems.

What’s new:
Turret updates:

  • new visuals - model (from Paragon), animations, detection cone
  • optimization
  • new sounds (still work in progress)
  • standby mode is now visualized
  • turret faction is now visualized
  • uses same weapon system as player and NPC, so changing weapon and adding more variations are super quick now
    Shield updates:
  • new visuals - new shader and tweaked effects
  • systemic approach - now with shield component, it can be added to any actor very easily
    Panel button connectivity - now you can connect blueprints from level directly to button panel, to trigger logic on button activation.
    Throwing - visuals update for grenade explosion radius circle and trajectory color

Video: https://youtu.be/1xtQLVDsC6o

Yeah, I think so. I guess it would be to StopLogic on brain component