Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

I don’t know if anyone else has encountered this, but I am getting 2 accessed none errors on occasion with “lost sight” and “filter pawns” from the AI. I have tried a few workarounds but the bug persists. I will see what solution I can come up with but just wanted to see if anyone else encountered it. It seems to happen when 10 or so AI are fighting each other, maybe the isdead tag is not being set fast enough or the perceived actor method needs a null fallback?

I set the “cast to actor” to impure so that it executes and added a few isvalid checks, but the allies shoot each other some, I guess it’s okay.