That’s very non standard. To do this would have to have some standardisation with your meshes. But for sure you can make a child BP from cover and add static mesh there for example.
This system looks pretty good! Altough I still need some animations for it. I plan to just pay for it to company who creates animations for games.
So what you saying is it a system like in Assassins Creed 3? Becasue do this kind of stuff is very hard and time consuming, and I don’t know where to start. Although I don’t say no. For now I want do more simple climbing, like in Divsion. Then maybe extend it with more acrobatis, ledge to ledge climbing like in Tomb Raider.
I agree. Animations are not in super quality. I used a lot of free animations and reworked them plus tweaks from procedural stuff. As I noted in my road map, I plan to replace almost all animations with new ones, made by external company which specialize with animations.