Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

That’s very non standard. To do this would have to have some standardisation with your meshes. But for sure you can make a child BP from cover and add static mesh there for example.

This system looks pretty good! Altough I still need some animations for it. I plan to just pay for it to company who creates animations for games.

So what you saying is it a system like in Assassins Creed 3? Becasue do this kind of stuff is very hard and time consuming, and I don’t know where to start. Although I don’t say no. For now I want do more simple climbing, like in Divsion. Then maybe extend it with more acrobatis, ledge to ledge climbing like in Tomb Raider.

It’s already in my kit. You can see in older videos - https://www.youtube.com/watch?v=DJhu…ature=youtu.be
You can disabling strafing mode and upperbody turning or clamp it. Here’s are bunch of variables from player charcter BP - https://imgur.com/Sff99CK

I agree. Animations are not in super quality. I used a lot of free animations and reworked them plus tweaks from procedural stuff. As I noted in my road map, I plan to replace almost all animations with new ones, made by external company which specialize with animations.