Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

Hi I guess you used this animation from action RPG template:
AnimSequence’/Game/Characters/Animations/Dodge_Small_Forward_Roll.Dodge_Small_Forward_Roll’

I’ve checked it and it has indeed root motion animation.
I’ve migrated this animation and character to TPS kit. I’ve change retarget rig to humanoid on twin blast character. I’ve retargeted animation and swap it in AnimMontage’/Game/ThirdPersonKit/ParagonTwinblast/Animations/AM_RollForwardStandingToStand_Montage_TwinBlast.AM_RollForwardStandingToStand_Montage_TwinBlast’

I’ve added animation notifies that where in original animation.
And looks like everything works fine.

Suggestions - have you done it the same way? Did you add animation notifies to retargeted animation?