Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

Thanks!

Yes. In AI blueprint, set combat type to “random fight”. Then using variables in “Random Fight” section you can set distance and probability how often AI should strafe.

Yes, AI is stop firing when see obstacle on their way.

Reloading don’t stop AI’s to using cover. AI have a probability exuction for cover which can be changed, and AI does various checks if cover is valid, for example for distance, angle etc.

It will be 4.15 compatible. I will send update probably during weekend.

In short, open BP_TPPCharacter, open function update crossshair visibility and connect function input to unhiding crosshair section. Open HUD UMG, select crosshair object in designer section and in properties set it to visible.