Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

The Human AI in this package is Amazing. It could rival many AAA titles…

However, we’re replacing the awesome Player Character above, entirely with our own integrating Advanced Locomotion / Kubold’s Cover Animset Pro / Interactions.
We’re also retrofitting the project for Multiplayer. We’re seeking feedback from others who have swapped out the TPSK Player Character and a potential codeveloper. We’re considering the following implementations:

  1. Use the TPSK Player Class, re-parent to our Player Character Base Class. (Appropriate variables and statemachines in TPSK Character Animgraph as needed).
  2. Extract the variables in TPSK Player Class referenced in Human AI, add them to our Player Character Class.
  3. Extract the variables in TPSK Player Class referenced in Human AI, and encapsulate them, in a Actor Component usable in any character.

We’re interested in any and all input. Interested in codeveloping this with us? Lets Chat. Must be a verified owner of TPSK and possess some Bluerprints Networking Knowledge/Experience.