The Human AI in this package is Amazing. It could rival many AAA titles…
However, we’re replacing the awesome Player Character above, entirely with our own integrating Advanced Locomotion / Kubold’s Cover Animset Pro / Interactions.
We’re also retrofitting the project for Multiplayer. We’re seeking feedback from others who have swapped out the TPSK Player Character and a potential codeveloper. We’re considering the following implementations:
- Use the TPSK Player Class, re-parent to our Player Character Base Class. (Appropriate variables and statemachines in TPSK Character Animgraph as needed).
- Extract the variables in TPSK Player Class referenced in Human AI, add them to our Player Character Class.
- Extract the variables in TPSK Player Class referenced in Human AI, and encapsulate them, in a Actor Component usable in any character.
We’re interested in any and all input. Interested in codeveloping this with us? Lets Chat. Must be a verified owner of TPSK and possess some Bluerprints Networking Knowledge/Experience.