hamsterPL
(hamsterPL)
August 1, 2018, 1:10am
335
one other thing , I got a monster character with a claw melee attack. put him on the level , he senses TPP character and goes to him and swings claw attack on him. but does no damage and TPP character shooting him does no damage. is it difficult to setup so his claw attack can damage me , and my shooting can damage him?---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Also I got a countdown timer referencing breath value that I tried “player died” and "players health " variables coming off a branch condition to an = 0 float , player died does nothing , but with player health , when timer counts down to 0 , players health in the print string goes to zero but he still don’t die , he just runs around with 0 health , why?
Please use some numeration.
Question 1 - did you setup correctly bones names for tracing?
Check this video: https://youtu.be/vaEfUna5imE?t=46m55s
Question 2 - I don’t quite know what you do. If you want to damage player, call dispatcher “Player get damage” https://s22.postimg.cc/kh1kgcgw1/image.png If you want player kill instantly, just put very high value for damage.