Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

I made a video about it, explaining how to quickly do this. I’ve attached it to this post.

I will rather make tutorials how to expand it or do certain things, like zombie AI. Of course I’m fixing bugs and keep it up to date with current UE 4 version.

You need to add it to struct - S_Player_Progress_Struct and then at level start, use function “LoadPlayersProgress”. From it, you can get saved value and change trap based on that value. Works the same for saving. You can check how player progress is done on level end.